Astral Bear Studios- The Sky's the Limit

Grim Reflections

This week, at the request of Lawrence, the guy in charge of this operation, I’m writing about my experiences working on this project all quarter. As some of you may know, this has been my first co-op and my first experience working on anything full time. There have been a lot of fun things and  [ Read More ]

Retrospective: My 10-week Journey as a Remote Designer

Hello everyone. I have been charged with the task of writing about my experience here at Astral Bear Studios over the past 10 weeks. Let’s get to it: The Designer Role To clarify the title of this post, I didn’t design remotes. My role was to be the game designer on the team. The ONLY  [ Read More ]

Inspirations Behind Project Pandora

Today over at the designers’ blog, we have an explanation of the games that influence Project Pandora: Our game mainly takes battle mechanics from Final Fantasy, which is another way of saying our game features turn-based combat. While this style (<— noun) is not exclusive to Final Fantasy alone, it is a rather famous example  [ Read More ]

Designer’s Blog: Dungeon Design

Hey there everyone! Yesterday, I was trying to figure out what to blog about. While I was working on one of the dungeons, that’s when it hit me. I haven’t done a post one dungeon design in a while, and it’s changed a bit. The overall idea of difficulty slowly ramping up remains the same; however,  [ Read More ]


So this week, I’ve been working on overhauling our game’s graphics code. I know it sounds sudden, so let me explain. If you’ve been keeping up with these posts (hahahahahaha…no), you may recall how, about  two weeks ago, I mentioned that I was working on optimizing our code and managed to fix a bug that  [ Read More ]


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